Wx For Mac

  1. Wx For Mac Catalina
  2. Wx For Mac Software
  3. Wx For Mckenna Wa
  4. Ex Machina Meaning
  5. Ex Machina

An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.

eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.

An eGPU lets you do all this on your Mac:

  • Accelerate apps that use Metal, OpenGL, and OpenCL
  • Connect additional external monitors and displays
  • Use virtual reality headsets plugged into the eGPU
  • Charge your MacBook Pro while using the eGPU
  • Use an eGPU with your MacBook Pro while its built-in display is closed
  • Connect an eGPU while a user is logged in
  • Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
  • Use the menu bar item to safely disconnect the eGPU
  • View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)

eGPU support in apps

eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3

In general, an eGPU can accelerate performance in these types of apps:

As I remember, the latest Wx Haskell doesn't work on Mac OS X. There may be a stack lts profile that can be used to get Wx Haskell working on Mac OS X. Share improve this answer follow answered Dec 5 '18 at 21:10. Bob Dalgleish Bob Dalgleish. 7,317 3 3 gold badges 27 27 silver badges 39 39 bronze badges. Wx is a specialized weather app for Mac OS X that downloads and processes weather information for the United States. Wx displays current conditions, forecasts, warnings, and radar for U.S. Locations using high fidelity XML data from the National Weather Service.

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  • Pro apps designed to utilize multiple GPUs
  • 3D games, when an external monitor is attached directly to the eGPU
  • VR apps, when the VR headset is attached directly to the eGPU
  • Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)

You can configure applications to use an eGPU with one of the following methods.

Use the Prefer External GPU option

Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:

  1. Quit the app if it's open.
  2. Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
  3. Press Command-I to show the app's info window.
  4. Select the checkbox next to Prefer External GPU.
  5. Open the app to use it with the eGPU.

You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.

Set an external eGPU-connected display as the primary display

If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:

Wx For Mac
  1. Quit any open apps that you want the eGPU to accelerate on the primary display.
  2. Choose Apple menu  > System Preferences. Select Displays, then select the Arrangement tab.
  3. Drag the white menu bar to the box that represents the display that's attached to the eGPU.
  4. Open the apps that you want to use with the eGPU.

If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.

About macOS GPU drivers

Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.

Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.

The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.

Supported eGPU configurations

It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.

Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.

Thunderbolt 3 all-in-one eGPU products

These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.


Recommended Thunderbolt 3 all-in-one eGPUs:

  • Blackmagic eGPU and Blackmagic eGPU Pro4
  • Gigabyte RX 580 Gaming Box4
  • Sonnet Radeon RX 570 eGFX Breakaway Puck
  • Sonnet Radeon RX 560 eGFX Breakaway Puck5

AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100

These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sapphire Gear Box
  • Sonnet eGFX Breakaway Box 350W
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4
  • HP Omen4
  • Akitio Node6

AMD Radeon RX Vega 56

These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4

AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100

These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary

If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

Learn more

  • Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
  • To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
  • If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
  • Software developers can learn more about programming their apps to take advantage of macOS eGPU support.

1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.

2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.

3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.

4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.

5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.

6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.

Current Release

Starting with wxPython 4.0 (the first Phoenix release) the wxPython sourcearchive and, for supported platforms, wxPython binary wheels are availablefrom the Python Package Index (PyPI). wxPython's project page at PyPI ishttps://pypi.org/project/wxPython.

The source or binary wheels can be downloaded directly from the projectpage, or you can use the wonderful piptool to do it for you.

Windows and macOS

If you are on Windows or macOS with a compatible Python build, then thecommand shown above will download the appropriate wheel file from thelatest release, and install it in your active Python environment or virtualenvironment.

If there is no binary wheel file available for your platform or for yourversion of Python, then pip will download the source archive and willattempt to build it for you. There is some information about that below.

Wx For Mac Software

Yes, we have Linux Wheels. Sort of.

Because of the differences between Linux distributions (mainly differentversions of the core libraries installed by default, but also platformarchitecture and etc.) it is not possible to host binary wheel files forLinux on PyPI unless they can be made to work within the constraints ofPEP 513 Unfortunately,attempts to pound the wxPython peg into the manylinux1 hole have not beenvery successful. Maybe manylinux2 will be a better fit. In the meantime,if you have a Linux similar enough to those used to build the wheelslocated under the wxPython Extras linux folder, then you can use them and not need to build the wheels yourself.

Since there are various options for distro and wx port (GTK2 or GTK3) thenthe files can not all be located in the same folder for easy access by pip.This simply just means that you'll need to drill down a little further tofind the URL to give to pip. For example, to get the GTK3 wxPython buildsfor Ubuntu 16.04 (and 16.10, LinuxMint 18, and probably others) you can usea pip command like this:

Of course you can always download the wheel file yourself and then use pipto install your local copy of the file.

Building with Pip

If pip is not able to find a binary wheel file that matches your platformand your version of Python, then it will download the source archive andwill attempt to build it for you. If you have the required compiler anddependent libraries installed, then this will be a feasible approach foryou, although it can take some time to do the build. The end result will bethe same as if there was a binary wheel available for you. In fact, pip canalso be told to just build the wheel and not do the install. This way youcan reuse the wheel file for different Python environments or on othermachines, or whatever, without needing to rebuild for each one.

Wx For Mckenna Wa

For instructions on how to build a wxPython wheel file specific to your Linuxmachine and Python installation, please refer to thispost in the blog.

Ex Machina Meaning

Wx For Mac

Conda or Anaconda

If you are using a Python environment managed by Conda orAnaconda then you can install wxPython using theconda tool just like you would install any other package. Checkhere for details on what builds areavailable. The fine folks at Conda-forge have done agood job at keeping it up to date with new releases.

Ex Machina

One small gotcha to be aware of with the conda builds of wxPython is that onOSX/macOS you will need to use pythonw to execute your wxPython applications,not the typical python command. To use pythonw you will need to install thepython.app pacakge from conda.

Extra Files

In addition to the source and binaries available on PyPI, there are someextra files which are part of each release, which are hosted at https://extras.wxPython.org/wxPython4/extras/. The things you will find there are:

  • A tarball containing the wxPython API documentation, which is thesame content available at https://docs.wxpython.org. You can use thiscopy of the reference docs for local off-line reading of the API referencematerial. Look for a file named like wxPython-docs-VERSION.tar.gz.

  • A tarball containing the wxPython demo and samples. It is highlyencouraged for new wxPython users, and experienced ones too, to downloadthis file. It is a great learning resource with tons of examples showinghow to use various components of the wxPython library. Look for a filenamed like wxPython-demo-VERSION.tar.gz.

  • Zip files with *.pdb files which are Visual Studio debugger information files.

  • Binary wheel files for a few flavors of Linux.

The Bleeding Edge

If you're the daredevil type and prefer to work with the absolutely newestversion of wxPython, we've got a couple options for you.

Snapshot Builds

Each day that there are commits to wxPython Phoenix's master branch, thebuildbot will attempt to do a 'dailybuild'. If successful then the resulting wheels, docs, and source archiveswill be uploaded to the snapshots folder. Although these are not technically official releases, and may have new undiscovered and unsolved bugs, more than a few people use them successfully in their own projects.


wxPython's GitHub project is at https://github.com/wxWidgets/Phoenix. Ifyou want to tinker with the code (preferably in order to submit aPR) then this option is whatyou are looking for. Fork and clone a copy of the git repository foryourself and start tweaking away under the hood.

Since the generated files are not committed to git you will need to gothrough several more steps to generate and build the code, but they are allhandled by thebuild.pyscript and there is a overview of the process and the needed steps in theREADME. Ifyou get stuck then you can ask about it on wxPython-dev.

Old Releases

The wxPython releases prior to 4.0 (a.k.a 'Classic' wxPython) will remainavailable atSourceForge.That includes source, documentation, the demo, and various binaryinstallers for Windows and Mac systems.