File replacement is a general term used to describe replacing various elements of a video game like textures, sounds, music and movesets.
File replacements are quite common in the Super Smash Bros. series. Initially holding niche appeal amongst gamers, improvements to the hacking scene, especially for Brawl, have led to more and more sophisticated file replacement hacks for the games. A majority of game mods for the games feature extensive use of file replacement hacks in order to deliver a unique experience to the mod.
In Super Smash Bros.
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The editor who added this tag believes this page should be cleaned up for the following reason: Outdated, Smash 64 modding has been getting more advanced with new stages and new characters (ex. Wario in Smash Remix), plus people have found ways to run mods on actual hardware.
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A texture hack of Pikachu's Thunder that recolors the electric effects pink.
File replacement in Smash 64 is accomplished by the use of the Rice Video plugin in conjunction with an emulator. The lesser fanbase of Smash 64 is the primary reason why this type of file replacement is less common than for the other games; additionally, Rice Video has been implicated in causing stability problems with Super Smash Bros. with certain hardware and emulators
File replacement can be used on real Nintendo 64 hardware with a custom made cartridge.
In Super Smash Bros. Melee
A character select screen hack for Melee; the portraits more closely resemble those found in the previous game, and Captain Falcon now has palette swaps that resemble other characters from other media, including Batman and Ronald McDonald.
Largely untouched for the first nine years since the game's release, file replacement in Melee gained popularity when S. of Stack Smash posted his texture hacks online. This process entails replacing files directly to the ISO with a program such as GC-Tool, and then burning the ISO to a disc or saving the ISO on a computer so that it can be run with an emulator such as Dolphin.
Due to the difficulty in hacking the GameCube console by itself, the difficulty in reliably accessing the Wii's RAM for playing GameCube games, and the steep system requirements of Dolphin, file replacement in Melee is considerably less widespread than that for Brawl, though it does have a few devoted developers. Improvements in Dolphin itself have allowed for more hacks to be produced for the game, with Melee: SD Remix featuring numerous changes to the game's stages and character movesets via file replacement. With that in mind, more advanced modifications (like model replacement, new animations, and so on) have only very recently been made for Melee, compared to its successors receiving the same treatment within a few years of release.
In Super Smash Bros. Brawl
A popular hack that alters Toon Link's model, moveset and animations to create Geno from Super Mario RPG: Legend of the Seven Stars.
Due to the ease of hacking the Wii through the use of the Homebrew Channel, the lack of technical expertise in getting the Homebrew Channel and replacement files, the ability to hack a Wii because of the Smash Stack exploit, and a wide variety of resources available for it, file replacement is the most popular in the Brawl community, with many websites available solely for downloading a variety of hacks for the game. Brawl hacks are also known for being the most sophisticated of any Smash game, with all-new character movesets and unique stages even being introduced to some mods; programs like BrawlBox and Open SA also exist to assist in the creation of file replacement hacks.
Brawl hacking was initially restricted to particularly devoted players, as hacking the game's files initially required the extensive use of modified ISOs and Wii consoles in order to run hacked data. Hacker Phantom Wings is credited to expanding the popularity of Brawl file replacement hacks, as he made file replacement available to users using SD cards, with most prior file replacement hacks requiring hacking of the Brawl ISO itself.
In Super Smash Bros. 4
Mario's modded 'Jumpman' alt.
Samus wearing her Fusion Suit from Metroid Fusion.
An animation swap showing Zero Suit Samus with Ganondorf's taunt.
File replacement returns in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Though somewhat more difficult to access compared to Smash Stack, due to the improved security of the two consoles, several mods have been made for each game, with the ability to use assets between them due to sharing the same file formats. Both games use a 'Layered File System', or LayeredFS, implementation to run modded files loaded onto an SD card. With the advent of game updates, mods must be specifically compiled for the version of the game that is being edited.
Texture and vertex hacking (eg. a 'Jumpman' costume for Mario and the Fusion Suit for Samus), model replacement via importing (Chrom or Magnus over Ike) and costume addition (eg. an extra costume slot for a White Yoshi costume) return.
The ability to edit a character's moveset returns, ranging from a character's attributes to their animations.
Other cosmetics such as selection portraits, names, fonts and menu backgrounds can also be changed as well.
There are some new additions to file replacement in Super Smash Bros. 4, which include:
- Adding new music tracks without the need to replace existing ones (eg. adding the piece 'One Winged Angel' to Midgar, which only has two songs). Additionally, with the re-introduction of individual fanfares (for characters like Meta Knight and Rosalina), all characters who share a fanfare can once again be given their own.
- Giving characters extra sounds in-game via their alternate costumes, rather than replacing their SFX entirely (eg. Fierce Deity costume uses Link's voice from The Legend of Zelda: Ocarina of Time, Smash 64 and Melee, with the default Link still using his Brawl voice). However, not all characters (specifically DLC newcomers like Cloud) have this feature as of yet,
- Adding unique names plates and announcer calls for alternate costumes on the character selection screen. Names, portraits and aliases can also be edited on the Boxing Ring stage.
- The ability to port character animations from Brawl to SSB4 and vice versa, being more efficient to create custom animations or movesets.
Smash 4 modding, like with Brawl, is perhaps equally popular. All the new aforementioned additions to modding have been demonstrated on GameBanana, a website which is similar to Brawl Vault.
In Super Smash Bros. Ultimate
One of the recolors of a mod that turns Ness into Ninten from Earthbound Beginnings.
A mod that changes Bowser's down air to be a spiking swipe with an animation change based off his forward air.
Like the previous game, Ultimate file replacement relies on LayeredFS and mods placed on an SD card. Currently, all consoles released prior to July 2018 contain an unpatchable bug present in their bootloader and are capable of running mods via CFW (custom firmware).
Hackers have been able to replace the game's textures, models, UI elements, voices, parameters, animation edits, moves, and music. Released file replacements are most commonly available on GameBanana much like the game's predecessor.
In August 2020, a mod loader known as ARCropolis was developed. This mod loader is a plugin for Skyline, a game patch that allows for directly hooking the game's code. This tool is considered an alternative to the older, more limited Ultimate Mod Manager. It currently removes file size limits and will aim to support breaking more limitations in the future.
One of these limitations for file replacement in Ultimate is that brand new files and costumes are currently impossible. Certain files, such as some character's models, are also shared on all slots to save on file space and currently cannot be made independent of each other.
Each hack varies from one to another. Either one or all of these files can be replaced.
A 'Christmas Edition Peach' stands on a modded Final Destination.
The textures of Link's model have been modified and replaced to make him look like his Fierce Deity form from The Legend of Zelda: Majora's Mask.
Texture hacking refers to the modification of individual textures in the game's data. Pioneered by the hacker Pharrox, a majority of texture hacks are cosmetic in function, and often take the form of alternate costumes for characters, such as those seen in the images to the left and right. Textures from both characters and stages can be modified, as can various other texture; some hacks, for instance, replace the graphics featured in Peach's Peach Blossom. Particularly extensive texture hacks are also often featured in moveset hacks, such as those seen in Project M and Brawl-.
Music hacks feature the replacement of music tracks and replacing them with tracks that the user prefers to use in the game. Custom music was popularized by GHNeko (one of the main developers of Brawl+), who made a video displaying various stages with custom music, although it was done with a modified ISO. Eventually, Phantom Wings continued his file replacement code used for textures to incorporate music (the first post about it can be seen here). Initially difficult for some users to understand, due to the required use of a .brstm file and necessitating music to loop in an acceptable or desired manner, fellow hacker Bionic Sonic created a tool that required considerably less hacking and editing from the end user's part. The hacker Dantarion later improved on this method.
Music files do not solely represent the songs played on the menu or stages. They also represent the fanfare of a character. The files follow a chronological trend, and in this case, the files are named Y(XX).
In Brawl, leftover music data appears in the form of empty music and fanfare files. For the fanfare files, through the use of cheat codes created by Dantarion, it is possible to give characters their own individual fanfares (though one must also provide one for it to work). In SSB4, the ability to do so returns. The process is much simpler, though as stated above, they will need a file for that fanfare.
The vertices of Ike's model, his moveset, and even animations have all been altered to turn him into Final Fantasy VII protagonist Cloud Strife.
Similar to Ike, Pit had the vertices of his model and moveset altered. In his case, Pit has been turned into Kingdom Hearts protagonist Sora.
Created by Phantom Wings, moveset hacks (known as 'Project Smash Attacks' after the identically-named program, as well as 'Plan Zeroes' after the first notable moveset hack) alter the movesets of an individual character to varying degrees. This type of hack, however, requires extensive knowledge of scripting and floating values in order to perform, though multiple tutorials exist in an attempt to teach newer users on how to perform such hacks. The first notable moveset hack was 'Plan Zero', a moveset hack of Mario. Although not the most popular moveset hack, it became the most widely known amongst hackers after the release of Project Smash Attack. Today, most moveset hacks are more refined than before, and often feature famous characters such as Cloud Strife from Final Fantasy VII, Sora from Kingdom Hearts, Waluigi, and Mewtwo, who was eventually hacked into Project M.
Cloud fighting against Shulk, with the latter having his model modified to resemble Sora from Kingdom Hearts.
Link's model has been replaced with another taken from his appearance in the Zelda spin-off, Hyrule Warriors.
The default models of a character, starting from Brawl, can have their vertices relocated. The model itself becomes reshaped, and in turn resemble the intended design. Texture hacking is done with this to ensure they correlate with the model's new design.
In addition to texture hacking and model vertexing, a character's in-game model can be replaced with another. For this to be done, the model must first be rigged over the character's skeleton. Importing model rips from other video games (like Street Fighter, Marvel vs. Capcom, or even previous Super Smash Bros. titles) are commonplace in Brawl and SSB4, and Melee to a lesser degree.
Some mods like Project M have patched characters by giving them extra costumes. Most are are inspired by other characters (such as Mario in his doctor's attire or Ike wearing Hector's armor); other characters (those of The Legend of Zelda and Star Fox) have costumes that reference their designs in Melee.
This idea, as well as the method below, to add characters allows modders to add a certain character they desire to appear in Smash as playable.
A well known example of using the clone engine. Here, Lucario is fighting against a cloned Lucario (whose model and moveset are replaced with that of Mewtwo).
In January of 2014, Phantom Wings created another program called 'BrawlEx', an external program that is used to create clone characters. Each one has their own data file when stored on the SD Card or disc, and an independent character selection and portraits in-game. Additionally, one can replace the movesets and models of that cloned character to add characters that are not on Brawl's base roster. This way, one can play as those characters without replacing the original whatsoever.
Ranging from those who appear in past or future installments, were planned to appear but instead became unused content, are overlooked, or even non-existent in Smash all together, the opportunity of adding characters is limitless.
Certain mods like Brawl- made use of this tool to create characters like Pichu and Waluigi.
Most notably, on December 9th, 2013, Project M made use of their own clone engine in version 3.0, which added Roy and Mewtwo.
Unusually, all clone engine characters have the same codec conversation as Mario.
Have you ever looked at how many years have gone by since the first Smash Bros. This Music Pack will help show you how far we've come. The pack includes 15 classic tracks from the first Smash Game! Each sounds like it came straight from the original game! Reach Out To The Truth (Persona Music Live 2012) TGE: 4:50: 2: Custom: Reach Out To The Truth (Persona Music Live 2012) (No intro) TGE: 4:39: 1: Custom: Reach Out To The Truth -Inst Version-FrancisGC: 1:39: 4: Custom: Reach Out To The Truth First Battle Soneek: 1:36: 12: Normal: Reach Out To The Truth Reincarnation TGE: 4:20: 12: Custom. The Equestria at War team is proud to present the Equestria at War Music Mod. Featuring 73 atmospheric and fitting tracks from the My Little Pony fandom from artists Radiarc, Carbon Maestro, Jyc Row, Evening Star and Makkon. I have added a mass amount of custom music in my modpack over the past several months and I now have 1000 songs in the sound test. I decided just to showcase. Step 4: Under “MSBT File”, locate “Title” and type the name of the custom music. Copy the song and drop it into “Title SoundTest”. Step 5: In “Source”, input the name of the game that owns the custom song. Step 6: Add the music to your preferred stage by clicking the “My Music” tab.
Retrieved from 'https://www.ssbwiki.com/index.php?title=File_replacement&oldid=1484279'
As great as the original Super Smash Bros. was for its time, there’s no denying how limited it is in terms of content.
So it’s just as well a clever team of modders have created Smash Remix – an expansion mod that adds new characters, stages, and greater customisation.
It’s nothing short of pure wizardry. Whereas previous mods merely replaced a character or stage, Smash Remix actually adds content on top of the base game.
And if you’re worried about having to play it on a dodgy emulator, then fear not. You can play Smash Remix on an original N64 console – I’ve included instructions on how to do this in this article.
What does Smash Remix add?
The current version of Smash Remix (0.9.4) adds eight new characters, 54 stages, and many other improvements.
So far, the following characters have been added to the game:
They have all appeared in at least one other Super Smash Bros. game as a playable character.
Most of the new characters are essentially clones of existing ones, with tweaks to make them a bit different. (This is also the case in the official games they appear in.)
However, there are some exceptions. Although originally cloned from Mario, Wario’s standard and special attacks are, in fact, entirely new. Lucas also has his PSI-based standard move set from other Super Smash Bros. games.
The amount of character options on offer is really impressive.
You can choose some fighters’ region-specific character models, such as Ness’ Japanese design that’s ever so slightly different. It’s even possible to play as Metal Mario and Giant Donkey Kong in multiplayer.
You can use all these new characters in Super Smash Bros. 64’s single-player modes. They even each have their own “Break the Targets” and “Board the Platforms” challenge stages.
It’s important to note that Smash Remix is still a work in progress. The team behind it plan to add more characters in later releases.
Bowser is the latest addition to the cast, and was first introduced as part of version 0.9.4.
So how do each of the characters play? Let’s take a closer look:
Ganondorf is a clone of Captain Falcon. He has similar, albeit tweaked special moves.
His Warlock Punch hits with devastating force. Ganondorf also enters an armour state during the start-up animation for this – only a strong enough attack can interrupt it!
His smash attacks are like the ones he has in Super Smash Bros. Ultimate for Nintendo Switch.
However, rather than using a heavy sword, this Ganondorf wields the trident used by Phantom Ganon in The Legend of Zelda: Ocarina of Time. It really packs a wallop!
Young Link is a smaller, faster version of his adult self.
At the same time, he doesn’t deal as much damage, nor does he launch opponents quite as far.
But he more than makes up for this with his multi-hit sword spin and spiking down-air attack. He can jump both higher and further than Link too.
One of the coolest changes is Young Link’s dash attack. Rather than charge with his sword, he rolls – just like in the N64 Legend of Zelda games!
Unsurprisingly, Falco is very similar to Fox. The most notable difference is his B attack, which is now his Falco Phantasm.
In other Super Smash Bros. games, you perform this move by pressing left/right and B.
However, in the N64 game you can only perform three special moves. (For the moment at least – who knows what future Smash Remix updates will bring!) As a result, the Phantasm replaces Falco’s laser pistol.
It’s a small sacrifice, but one that makes Falco feel more distinctive from Fox.
Dr Mario plays much like he does in Super Smash Bros. Ultimate. He is a slower, but stronger version of Mario.
He swaps fireballs for his signature Megavitamins and even has some different standard moves.
Most notably, his down-air attack is a brutal double-legged stomp. Connect it just right and your opponent will plummet downwards.
Samus’ doppelganger nemesis has bespoke abilities that really make her stand out.
In particular, her down-smash attack is inspired by her non-playable appearance in Super Smash Bros. Brawl. She pounds her cannon into the ground, creating a Phazon-energy burst that launches enemies upwards.
Her forward-air attack is a small cannon burst that’s great for interrupting opponents.
Much like her original counterpart, Dark Samus also has bombs, a charge shot, and her screw attack.
Wario is a completely new character with an entirely bespoke move set.
Many of his standard moves are similar to what he has in other Super Smash Bros. games. For example, he’s quite disruptive in the air.
It’s his special attacks where things differ quite drastically. Presumably, the motorbike and fart attacks he usually has were too complex to add to Smash Remix.
That said, the alternatives Wario has instead are both great fun and nostalgic at the same time.
For example, pressing B unleashes his shoulder charge attack from Wario Land: Super Mario Land 3. He’s invincible during this, making him an unstoppable force.
It’s also extremely effective at getting you back onto the stage.
It was a bitter pill to swallow when Mother 3 was cancelled for the N64 back in the day. So it’s really nice to see Lucas finally get an outing on the console.
As is the case in the official games, Lucas’ special attacks are somewhat similar to Ness’. However, his standard move set is entirely bespoke.
Instead of producing a combo-inducing burning pillar, Lucas’ PK Fire hits once and knocks opponents away. His PK Thunder passes through enemies, capable of multiple hits.
Lucas’ A-button attacks are primarily based around his PSI abilities. His down- and up-smash attacks unleash a heavy bout of energy that sends opponents flying.
He also has his Rope Snake, allowing him to grab enemies from a distance.
The King of the Koopas was conspicuously absent from Super Smash Bros. 64, so it’s great to see him appear all these years later.
Bowser plays similarly to how he does in other Super Smash Bros. games. He has his classic fire breath, ground pound, and spinning shell jump moves.
He even has his infamous flying slam side-special, although it’s now his main throw due to the original game’s limitations. You also can’t move left or right while performing it, so it’s not as useful sadly.
Bowser’s character model is taken from (or heavily based on) his appearance in the Mario Party N64 games. It fits in nicely here.
As an added bonus, you can play as Giga Bowser — the giant, even beastlier version of Mario’s foe. He has the same moveset, but has more super-armour and can take a lot of punishment.
It’s great for three-versus-one matches or a clash of the titans with Giant Donkey Kong.
A huge number of new stages
Smash Remix has a whopping 63 playable stages as of version 0.9.4. This includes the original nine, as well as most of the stages that were originally unique to the single-player mode.
Even the how to play demo stage and child’s bedroom from the game’s intro are playable!
Smash Remix is the first Super Smash Bros. 64 mod to offer more than nine stages in total.
Past mods only managed to swap out existing stages for a new one. Smash Remix has overcome that limitation entirely.
To accommodate for this massive number of arenas, the mod introduces a page system on the stage select screen. It’s super simple and intuitive.
Many of the 54 new stages even have bespoke hazards or dynamic features such as moving platforms.
Big Blue from F-Zero X is set on a fast-moving race track, similar to how it appears in Super Smash Bros. Melee. Fall off a vehicle and you’ll fly off the side of the screen if you’re not quick.
It’s incredibly impressive, and possibly the most advanced Super Smash Bros. 64 stage yet.
Onett from Earthbound has a passing taxi that will damage any players caught in its path. And Smashville has a moving floating platform, which if used creatively can result in some clever KOs.
Another standout hazard-focused stage is Smashketball.
This arena mimics a basketball court with two downward-facing DK launch barrels at each end. The goal here is to knock opponents into one and launch them off the bottom of the screen.
It’s a great choice for team games, and a stage that’s bound to provide plenty of laughs when played with friends.
Nevertheless, Smash Remix knows its audience. It’s clearly aimed at the hardcore, competitive audience that still plays Super Smash Bros. 64. And these guys typically don’t want random elements to affect the outcome of a match.
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To that end, Smash Remix includes the option to turn off hazards. Not only that, but you can also turn off stage movement, meaning platforms will remain static and lava won’t rise.
In addition to this already huge number of arenas, you can alter the layout of the original nine stages to be “Dream Land” or “Omega” layouts.
Keeping the hazards and/or movement options turned on means you can even play on slightly more dynamic versions of the Dream Land and Omega variants.
In the original game, the “Race to the Finish” bonus mode was only available when playing through the single-player mode. Now you can access it directly, and the game will track your best times for each character.
The Multi-Man Melee that appears in later Super Smash Bros. games also makes an appearance. You can choose between a standard and “cruel” version – the latter of which is brutally difficult.
The standard mode is an endless challenge, where the goal is to defeat as many opponents as possible before you get taken down.
The 12-Character Battle is an entirely new mode.
Here, two players play each other in multiple matches. Each time a player loses a match, they’re no longer able to select the character they lost with.
This goes on until one player has exhausted all 12 character picks they have.
You can select both the original and new characters, as well as adjust the amount of stock you have per match.
Improved results screen
You can now view damage stats for all players at the end of the game.
Press the A button on the results screen, and you’ll see the total damage dealt and taken for each player. It also shows the highest damage you took in a single stock.
While not as advanced as later Super Smash Bros. games, it’s still a nice touch. It’s especially useful in team games, where you may want to check whether your buddy was pulling their weight.
Advanced AI difficulty
Smash Remix has an option that makes AI opponents tougher to beat.
The AI still makes silly mistakes from time to time, but they’re certainly more challenging overall. In particular, they seem to be a lot better at racking up combos.
You have many more options when it comes to customising your game. The in-game music options are vastly expanded too, allowing you to have multiple songs per stage.
These additional features are actually from another Super Smash Bros. 64 mod called 19XX. This mod was originally created to enhance Super Smash Bros. 64 tournaments.
For example, you can make it so that you have to hold the start button to pause a match. This is ideal if you tend to hit it by mistake during frantic battles.
You can also turn on neutral spawn points and even skip the results screen after a match.
The “Salty Runback” code enables you to get back into the action even quicker.
There’s nothing more frustrating than losing a game to a rival player and having to trawl through all the menus to face them again. You want justice now, damnit!
Hold Start + A + B + Z + R as the match ends with your demise and it’ll start a new one with the same characters and stage. Your opponent won’t even have a second to gloat!
There are also options to help teach you the game. You can highlight characters’ hitboxes, show a combo meter, and add colour overlays to show a character’s current state.
The hitbox feature is especially cool. Not only is it super useful, but the blocky characters have a surprising charm to them.
Lastly, haven’t you always wished Super Smash Bros. 64 had a widescreen mode? Well, now it does – thanks to Smash Remix.
How can I play Smash Remix?
You’ll first need to source an NTSC ROM of Super Smash Bros. 64. You need an N64 Expansion Pak to play this mod.
Then go to N64 Vault to download the latest Smash Remix patch. You will need to apply this patch to your Super Smash Bros. 64 ROM.
You can do this by using a program called Delta Patcher. Open it, follow its simple instructions, and you’ll have a playable version of Smash Remix in no time at all.
Smash 4 Music Mod
You’ll need a flashcart such as an EverDrive 64 to play Smash Remix on an original N64 console.
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I’ve played many hours of Smash Remix on an original N64 console, and have yet to encounter any bugs or major performance issues.
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What do you think?
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