- Learning Objective C For Mac Os
- Learning Objective C For Mac Download
- Learning Objective C For Macular Degeneration
- Learning Objective C For Macbook Pro
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Description Get Started Fast with Objective-C 2.0 Programming for OS X Mountain Lion, iOS 5.1, and Beyond Fully updated for Xcode 4.4, Learning Objective-C 2.0, Second Edition, is today’s most useful beginner’s guide to Objective-C 2.0. One step at a time, it will help you master the newest version of Objective-C 2.0 and start writing high-quality programs for OS X 10.8 Mountain Lion, iOS. Read Book Learn Objective C On The Mac Learn Series Objective-C Tutorial - Tutorialspoint Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave.
- Objective-C Useful Resources
Objective-C is general-purpose language that is developed on top of C Programming language by adding features of Small Talk programming language making it an object-oriented language. It is primarily used in developing iOS and Mac OS X operating systems as well as its applications.
Initially, Objective-C was developed by NeXT for its NeXTSTEP OS from whom it was taken over by Apple for its iOS and Mac OS X.
Objective-C fully supports object-oriented programming, including the four pillars of object-oriented development −
- Data hiding
Foundation Framework provides large set of features and they are listed below.
It includes a list of extended datatypes like NSArray, NSDictionary, NSSet and so on.
It consists of a rich set of functions manipulating files, strings, etc.
It provides features for URL handling, utilities like date formatting, data handling, error handling, etc.
The most important thing to do when learning Objective-C is to focus on concepts and not get lost in language technical details.
The purpose of learning a programming language is to become a better programmer; that is, to become more effective at designing and implementing new systems and at maintaining old ones.
Use of Objective-C
Objective-C, as mentioned earlier, is used in iOS and Mac OS X. It has large base of iOS users and largely increasing Mac OS X users. And since Apple focuses on quality first and its wonderful for those who started learning Objective-C.
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- By Robert Clair
- Published Jul 23, 2010 by Addison-Wesley Professional. Part of the Learning series.
- Sorry, this book is no longer in print.
- Your Price: $25.59
- List Price: $31.99
- Includes EPUB, MOBI, and PDF
This eBook includes the following formats, accessible from your Account page after purchase:
EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.
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This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
- Copyright 2011
- Edition: 1st
- ISBN-10: 0-321-71138-6
- ISBN-13: 978-0-321-71138-0
Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad
If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner’s guide to the latest version of Objective-C.
Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0’s newest innovations. Clair begins with a practical refresher on C and object-oriented programming and walks you through creating your first Objective-C program with Xcode. Next, you’ll master each core language feature, from objects and classes to messaging, frameworks, and protocols. Every concept is illustrated with simple examples, and many chapters contain hands-on practice exercises.
Throughout, Learning Objective-C 2.0 focuses on the features, concepts, and techniques that matter most day to day. The result is an outstanding first book for everyone who wants to begin programming for iPhone, iPod touch, iPad, or Mac OS X.
- Understanding methods, messages, and the Objective-C messaging system
- Defining classes, creating object instances, and using class objects
- Using categories to extend classes without subclassing
- Simplifying development with Objective-C 2.0 declared properties
- Using protocols to emphasize behavior rather than class
- Working with common Foundation classes for strings, arrays, dictionaries, sets, and number objects
- Using Objective-C control structures, including Objective-C 2.0’s new fast enumeration construct
- Understanding application security and hiding the declaration of methods that should stay private
- Using the new blocks feature provided in Objective-C 2.0
Please visit the author's companion web page at chromaticbytes.com.
Online Sample Chapter
Download the sample pages (includes Chapter 16 and Index)
Table of Contents
About the Author xxxiii
Part I: Introduction to Objective-C 1
Chapter 1: C, The Foundation of Objective-C 3
The Structure of a C Program 4
Expressions and Statements 21
Program Flow 22
Using gcc and gdb 35
Chapter 2: More About C Variables 41
Memory Layout of an Objective-C Program 41
Automatic Variables 42
External Variables 43
Declaration Keywords 44
Dynamic Allocation 49
Chapter 3: An Introduction to Object-Oriented Programming 55
Object-Oriented Programming 55
An Introduction to Objective-C 58
Objective-C Additions 66
Chapter 4: Your First Objective-C Program 73
Building with Xcode 73
Objective-C Program Structure 76
An Object-Oriented Hello World 79
Part II: Language Basics 91
Chapter 5: Messaging 93
Messaging Details 98
Under the Hood 106
Message Forwarding 108
Introspection and Other Runtime Fun 111
Chapter 6: Classes and Objects 115
Defining a Class 115
Subclassing a Class 119
Learning Objective C For Mac Os
Creating Objects 126
Destroying Objects 135
Copying Objects 136
Chapter 7: The Class Object 143
Class Objects 143
Other Class Methods 147
Mimicking Class Variables 151
Chapter 8: Frameworks 159
What Is a Framework? 159
Cocoa Frameworks 161
Core Foundation 163
Core Graphics 166
Core Animation 167
Other Apple-Supplied Frameworks 167
Third-Party Frameworks 168
Under the Hood 168
Chapter 9: Common Foundation Classes 171
Immutable and Mutable Classes 171
Class Clusters 172
Collection Classes 177
Chapter 10: Control Structures in Objective-C 191
if Statements 191
for Statements and Implicit Loops 195
while Statements and NSEnumerator 196
Fast Enumeration 199
An Example Using Fast Enumeration 201
Chapter 11: Categories, Extensions, and Security 213
Instance Variable Scope (Access Control) 220
Access Control for Methods 221
Calling C Functions from Objective-C 224
Chapter 12: Properties 229
Accessing Instance Variables Outside of an Object (Don’t Do It) 230
Declaring and Implementing Accessors 231
Accessors Using Properties 233
The @property Statement 236
More About @dynamic 238
Properties and Memory Management 240
Subclassing and Properties 240
Hidden Setters for readonly Properties 242
Properties as Documentation 242
Dot Syntax 243
Chapter 13: Protocols 249
Using Protocols 250
TablePrinter Example 253
Learning Objective C For Mac Download
Protocol Objects and Testing for Conformance 260
Informal Protocols 261
Part III: Advanced Concepts 265
Chapter 14: Reference Counting 267
The Problem 268
Reference Counting 269
Receiving Objects 271
Returning Objects 276
When Retain Counts Go Bad 283
Retain Cycles 285
The Final Goodbye: When Programs Terminate 288
Chapter 15: Garbage Collection 291
Garbage Collection: The Theory 291
Garbage Collection: The Practice 293
Using Garbage Collection 294
malloc and Garbage Collection 297
Core Foundation Objects and Garbage Collection 298
Some Bumps in the Road 299
Garbage Collection Pro and Con 303
Chapter 16: Blocks 309
Function Pointers 310
The Trouble with Function Pointers 314
Some Philosophical Reservations 331
Learning Objective C For Macular Degeneration
Part IV: Appendices 335
Appendix A: Reserved Words and Compiler Directives 337
Appendix B: Toll-Free Bridged Classes 339
Appendix C: 32- and 64-Bit 341
Kernel and User Programs in 64-Bit 342
Coding Differences for 64-Bit Programs 342
Compiling for 64-Bit 343
More Information 343
Appendix D: Runtimes, Old and New 345
Learning Objective C For Macbook Pro
Synthesized Instance Variables 345
The Fragile Base Class Problem—Solved 347
Appendix E: Resources for Objective-C 349
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Apple Resources 349
Internet Resources 350
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