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Players have the abilities to choose the difficulty in the initial game set-up. A wide variety of factors from opponent's artificial intelligence to the amount of rewards received is controlled by the difficulty.

Civilization
  • 2Difficulty bonuses

Buy the Civilization VI Expansion Bundle for Xbox, Playstation or Nintendo Switch.The bundle includes the Rise and Fall and Gathering Storm Expansion Packs. Civilization and Scenario Pack Bundle. New Frontier Pass. Civilization V Complete Edition. Civilization IV Complete: Complete Edition. Civilization Collection. Loved Civilization Revolution on PS3, I started off with the demo, liked it so I got the game. Civ Rev was easy to learn, and I managed to work my way up to a few wins on Deity (the hardest setting). When Civ 6 was announced for PS4 I was pretty excited and pre-ordered my copy right away. The graphics are great, but the game is insanely hard.

List of difficulties[edit | edit source]

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This is a list of difficulties from easiest to hardest:

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  • Settler - Easiest
  • Chieftain
  • Warlord
  • Prince - Default
  • King
  • Emperor
  • Immortal
  • Deity - Hardest

Difficulty bonuses[edit | edit source]

At higher difficulty settings, the AI begins to receive bonuses to help give them advantage over the player. The tables below detail these bonuses.

Resource production[edit | edit source]

Resource Production
Difficulty Science AI Bonus Culture AI Bonus Production AI Bonus Gold AI Bonus Faith AI Bonus
Settler+0%+0%+0%+0%+0%
Chieftain+0%+0%+0%+0%+0%
Warlord+0%+0%+0%+0%+0%
Prince+0%+0%+0%+0%+0%
King+8%+8%+20%+20%+8%
Emperor+16%+16%+40%+40%+16%
Immortal+24%+24%+60%+60%+24%
Deity+32%+32%+80%+80%+32%

Combat and XP scaling[edit | edit source]

Combat and XP Scaling
DifficultyCombat AI BonusCombat Player BonusUnit XP AI BonusUnit XP Player Bonus
Settler-1+3+0%+45%
Chieftain-1+2+0%+30%
Warlord-1+1+0%+15%
Prince00+0%+0%
King+10+10%+0%
Emperor+20+20%+0%
Immortal+30+30%+0%
Deity+40+40%+0%

Research boosts[edit | edit source]

Research Boosts
DifficultyFree Tech Boosts AI BonusFree Civics Boosts AI Bonus
Settler00
Chieftain00
Warlord00
Prince00
King11
Emperor22
Immortal33
Deity44

Starting units[edit | edit source]

AI Starting Units
DifficultySettlersWarriorsBuilders
Settler110
Chieftain110
Warlord110
Prince110
King121 (When a district is built)
Emperor231
Immortal242
Deity352

Note: City States always only get 1 Settler and 2 Warriors

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Barbarian camp gold[edit | edit source]

Barbarian Camp Gold
Difficulty Gold Received
Settler45
Chieftain40
Warlord35
Prince30
King30
Emperor30
Immortal30
Deity25
Retrieved from 'https://civ6.gamepedia.com/Game_difficulty?oldid=31243'

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The three hundred-and-seventy-fourth episode of PolyCast, “It’s Not Balanced, and That’s OK“ is now available for streaming on polycast.civfanatics.com. This episode features regular co-hosts
CanusAlbinus, Stephanie “Makahlua”, Phil “TheMeInTeam”, and Jason “MegaBearsFan”. Topics for this episode include:
Forum Talk
00h02m00s | Episode 373 feedback
00h11m56s | Do we really need “balance”?
00h24m54s | Dramatic ages has really surprised players
Senate
00h28m24s | Babylon impressions, tips, and tricks
PolyCast is a bi-weekly audio production recording live every other Saturday at 12 Noon US Eastern Time throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding.